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HTC Vive Cosmos: Update v1.0.7.1 soll Tracking-Probleme verbessern

Update v1.0.7.1 soll Tracking-Probleme verbessern

© HTC / HTC

HTC hat ein Update für das neue VR-Headset Vive Cosmos veröffentlicht (v1.0.7.1), welches vor allem Tracking-Probleme mindern soll, die auch in unserem Test den Betrieb störten. Laut dem offiziellen Blog und einem Trailer werden vor allem die „Lichthungrigkeit“ des Inside-out-Trackings, die Controller-Stabilität (z.B. direkt vorm Headset), das Raum-Setup sowie einige Kompatibilitäts-Bugs angegangen.



„HMD:
  • Improved low light tracking, with better prediction during fast movements.
  • Fixed a bug where the too bright/low light notification would not show up – see example.
  • Enabled VIVE Wireless Adapter compatibility.


Known issues: 

  • You may experience performance issues on older & lower end CPUs. We are working hard to improve this in the next release.
  • If you experience connectivity, audio or display issues, please disable USB power management.
  • Please note Cosmos requires a new 21W power bank, the connection cable for Cosmos, Velcro clip, and a new pad to attach to the headstrap. Due to the new inside-out tracking on Cosmos and other features, the headset draws slightly more power than the current Vive Wireless Adapter battery can support, so this new battery is needed to power this headset wirelessly. In addition, Vive Cosmos processes all the camera tracking data solely in the headset and never sends the visual tracking data to the PC. While this means we are securing user privacy in their play space, this approach results in a higher headset power consumption.


Controllers:

  • Improved low light tracking stability. The minimum brightness requirement for reliable tracking is now 60% lower.

  • Improved high brightness tracking stability. The controllers will now track much better against a bright background, such as windows and studio lights.

  • Improved prediction models for the case when a controller exits the headset’s 

    field of view (FO

    V)

    .

  • Positional recovery is now faster and more accurate when returning into the headset’s FOV.

  • Improved tracking

     close to HMD

    . Optimal range is now

     redu

    ced up to 10

     cm/4 in

    ches

     from the HMD

    .

     

  • Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another.
  • Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV.

*We will be continuously improving all aspects of the tracking algorithm in future updates.


ViveVR Runtime

  • Fixed Error Code 210 runtime 

    bug

    .

  • Non-HDCP errors on certain

     laptops caused by old

     Nvidia V-BIOS 

    identified

    , notably on some MSI laptops. 

    It will n

    ow 

    be 

    separately reported as Error Code 220 (previously aggregated with Error Code 210). 

    If you encounter this on an MSI laptop, please reach out to 

    MSI Technical Support

     for

     an updated new V-BIOS.

  • Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance 

    behavior

    .

  • Optimized the 

    camera passthrough 

    vignetting

     to better align and render safety boundaries. 

  • Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode.

  • Improved mapping of error codes for edge case situations.

  • VIVE

     Origin is no longer forced as the default home environment.

  • Optimized tracking pose prediction to improve visual experience.

  • Resolved an issue where the IPD display would sometimes show when the HMD was moving quickly.

  • Updated low light notification strings for Dutch, Danish, Finnish, Norwegian & Swedish languages.


VIVE

 

Console

  • Fixed a 

    bug

     where the DisplayPort connection errors would pop up before the connection had time to stabilize.

  • Added Beta Release Notes and a link to all VIVE Cosmos Release Notes.

  • Fixed registry issues caused by switching Windows accounts and installation changes.


OOBE & Room Setup

  • Fixed a bug where a transparent window would appear during setup when the HMD was connected.

  • Fixed a bug where UI elements and Russian fonts were displayed incorrectly at 4K monitor resolution.

  • Improved the animation explaining how to put on the HMD during setup and updated the Cosmos Setup shortcut icon.

  • Updated and improved the animations and instructions for Room Setup.

  • Updated the environment UI around the animations for the room scanning step.

  • Fixed the null button UI bug for Chinese (Traditional/Simplified), Korean and Japan languages.


Lens

  • Improved the accuracy of the Cosmos-compatible filtering 

    behavior

    .

  • The Lens will no longer prevent launching of incompatible or unoptimized Cosmos titles from your Library. Instead, a warning icon will be displayed on top of thumbnails for titles that may not be compatible with Cosmos. However, it will launch properly. 

  • Added “New Releases” store carousel on the VIVEPORT page.

  • Added support for limited-time trial content and ability to correctly indicate its access permissions.

  • Added language support for Italian and Russian.

  • Fixed bugs with French voice output.

 


Next Update (Mid

November Beta)

 

We are continuing to work to improve our tracking. To get access to future releases earlier, you can opt-in to our Beta program. Our next update targeted for beta in mid-November will work to improve the following scenarios:


HMD:

  • Further 

    improvements in

     jitter

     reduction

     in low light environments.

  • Improved

     wireless experience on 

    older and 

    lower end CPUs

    .


Controllers
:

  • Improved controller occlusion tracking to support

     two-handed “r

    ifle mode

    ” in shooting games.

  • Optimized tracking trajectory when a controller exits and 

    re-

    enters the HMD’s FOV

    . This will improve content that involve the controllers frequently going behind the HMD or experience large amounts of swinging, such as racket & 

    melee-based

     games. 

  • Better alignment of 

    right and left controller tracking pose

    behavior

    after 

    being near the HMD“


Eine kurze Geschichte der Videospiele

Die Geschichte der Videospiele beginnt bereits in den späten 1940er Jahren mit wissenschaftlichen Tüfteleien. Die erste bekannte von ihnen war “OXO”, ein Tic-Tac-Toe-Spiel, in dem man gegen den Computer antrat.

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